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Zuzana Bubenová
Zuzana Bubenová
3D Artist
Helsinki, Finland

Summary

Games have been very dear to me since childhood. I realized that I wanted to be a part of creating games and I picked up 3D. I am very passionate about growing as an artist. I aim to produce quality work with emphasis on detail. I constantly set higher personal goals, as well as seek and respond to professional feedback in order to improve.

Specialties : quick learning, self-initiation, efficiency, collaboration, flexibility, multitasking, communication
high & low poly modeling, topology optimization, map baking/uv mapping, hand-painted texturing

Skills

3D ModelingCharacter ModelingCharacter DesignLow-poly ModelingDigital SculptingHigh-poly ModelingRetopologyUV MappingTexturingPosingRendering

Software proficiency

ZBrush
ZBrush
Maya
Maya
3D-Coat
3D-Coat
UVLayout
UVLayout
TopoGun
TopoGun
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Productions

  • Sigilart
    • Video Game
      Sigil, The Marsh Warden [League of Legends Champion] - cummunity made
    • Year
      2016
    • Role
      3D Character Artist - mainly texturing
    • Company
      http://sigil.lol/

Experience

  • Intern at Helsinki Metropolia University of Applied Sciences
    Finland
    September 2014 - January 2015

    - graphics designer

    - photographer

    - print media producer

    - video editor and post-processing