Summary

Games have been very dear to me since childhood. I realized that I wanted to be a part of creating games and I picked up 3D. I am very passionate about growing as an artist. I aim to produce quality work with emphasis on detail. I constantly set higher personal goals, as well as seek and respond to professional feedback in order to improve.

Specialties : quick learning, self-initiation, efficiency, collaboration, flexibility, multitasking, communication
high & low poly modeling, topology optimization, map baking/uv mapping, hand-painted texturing

Skills

  • 3D Modeling
  • Character Modeling
  • Character Design
  • Low-poly Modeling
  • Digital Sculpting
  • High-poly Modeling
  • Retopology
  • UV Mapping
  • Texturing
  • Posing
  • Rendering
  • Software Proficiency

    ZBrush
    ZBrush
    Maya
    Maya
    3D-Coat
    3D-Coat
    UVLayout
    UVLayout
    TopoGun
    TopoGun
    Photoshop
    Photoshop
    Marmoset Toolbag
    Marmoset Toolbag

    Productions

    Experience

    Intern

    Helsinki Metropolia University of Applied Sciences
    September 2014 - January 2015 | Finland

    - graphics designer

    - photographer

    - print media producer

    - video editor and post-processing